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AuteurSujet:  archetypes compagnie sable  (Lu 9756 fois)

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Hors ligne Brodert Quint
(bertrand)

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Re : archetypes compagnie sable
« le: mars 13, 2020, 11:36:57 »
Pour l'ensoceleur en partant sur cet archetype non Paizo (ça peux faire un bon pnj's)
et en remplaçant le pouvoir de lignage 1 et 9 par hippogriff companion et Monstrous Mount Mastery

Your magic comes from brave feathered fliers — eagles, hippogriffs, griffons, sphinxs, rocs and other free-flying creatures.

The feather bloodline is common among shibaten and tengu, some claim it harkens back to their avian ancestors.

Class Skill(s): Perception (Wis) Ride (Dex)

Bonus Spells: Heightened awareness (3rd), eagle eye (5th), fly (7th) freedom of movement (9th) phantom limb (phantom wings only) (11th), true seeing (13th), fly (mass) (15th), moment of prescience (17th), freedom (19th).

Bonus Feats: Alertness, Brisk Spell, Dazing Spell, Enlarge Spell, Flaring Spell, Intensified Spell, Maximize Spell, Persistent Spell, Toppling Spell, Vast Spell.

Bloodline Arcana: When you cast a spell of the divination school, the range of the spell and the range of any detection or Perception ability granted by the spell is doubled. The range increase can stack with Enlarge Spell (to x3 range).

Bloodline Powers

Talons (Su)
Starting at 1st level, you can grow talons as a free action. You can use your talons for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive. These talons are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. These talons are treated as both manufactured weapons and natural weapons for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Talons deal 1d6 points of slashing damage each (1d4 if you are Small) plus your Strength modifier. At 5th level, these talons gain a treat range of 19-20. At 11th level, talon damage increases to 1d8 points (1d6 if you are Small) with a treat range of 18-20.

Eye in the Sky (Ex)
At 3rd level, reduce downward vertical distance by 20 ft. per class level when calculating the range of spells, ranged attacks, and Perception checks. After this distance, normal range applies. Horizontal distances and vertical distance to points above you always count normally. You still need to touch for effects with a range of touch.

Speed of the Feather (Su)
At 9th level your gain a 30 ft. enhancement bonus to fly speed. This applies both to natural and magical flight speed, such as that given by the fly spell. You cannot use this ability if you lack a fly speed.

Feathered Wings (Sp)
At 15th level, you gain constant phantom limb, but you can only choose the phantom wings option. You can create new wings as an immediate action.

Power of the Skies (Su)
At 20th level, you can apply any and all of the following metamagic feats you know to spells you cast without increasing the cast time or spell slot required: Brisk Spell, Enlarge Spell, Flaring Spell, Intensified Spell, Toppling Spell, Vast Spell. Any restrictions on which spells each feat can be used with still apply. You also gain one of these feats as a bonus feat.
« Modifié: mars 13, 2020, 11:38:36 par bertrand »
 

 

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